物理机灯光设置插件 Photographer

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Make Camera Active | 使相机处于活动状态

Refresh Photographer Settings | 刷新摄影师设置

Select Active Camera | 选择活动摄像头

Switch to Shutter Angle | 切换到快门角度

Switch to Shutter Speed | 切换到快门速度

Make this Camera the active camera in the Scene | 将此摄影机设置为场景中的活动摄影机

Enable Motion Blur render | 启用运动模糊渲染

If you changed Render engines and settings outside  | 如果更改了外部的渲染引擎和设置

Select the Active Camera in the Scene | 在场景中选择活动摄影机

Enable Motion Blur in the Render Settings | 在渲染设置中启用运动模糊

The camera will be rendered when using Render All Enabled | 使用“渲染全部启用”时,将渲染相机

Camera Target Tracking: Place a target on an object and the camera  | 相机目标跟踪:将目标放在物体和相机上

Camera Sensor Size | 摄像头传感器尺寸

Fisheye Focal Length in mm | 鱼眼焦距(mm)

Adjusts Vertical Shift while maintaining framing | 在保持框架的同时调整垂直偏移

Focal Length in mm | 焦距(mm)

Adjusts Horizontal Shift while maintaining framing | 在保持框架的同时调整水平偏移

Changing the focus distance will slightly affect the focal length. | 改变焦距会略微影响焦距。

Motion Blur will be controlled by the Shutter Speed / Shutter Angle values | 运动模糊将由快门速度/快门角度值控制

Additive Exposure Value adjustment | 附加曝光值调整

Auto Exposure compensation value | 自动曝光补偿值

Gives more weight to the center of the frame instead of the entire viewport | 赋予帧中心更多的权重,而不是整个视口

Speed at which the Auto Exposure will reach its luminance target | 自动曝光达到其亮度目标的速度

Sets keys on Exposure Value when using Auto Exposure | 使用“自动曝光”时,在“曝光值”上设置关键帧

Enable False Color view transform to validate your exposure | 启用假彩色视图变换以验证曝光

Adjusts colors using Temperature and Tint values | 使用温度和色调值调整颜色

Switch between Shutter Speed and Shutter Angle | 在快门速度和快门角度之间切换

Enable Shutter Speed slider instead of preset list | 启用快门速度滑块而不是预设列表

Shutter Speed - controls the amount of Motion Blur | 快门速度-控制运动模糊量

Camera Shutter Speed | 相机快门速度

Shutter Angle in degrees - controls the Shutter Speed and amount of Motion Blur | 快门角度(度)-控制快门速度和运动模糊量

Camera Shutter Angle | 相机快门角度

Lens aperture - controls the Depth of Field | 镜头光圈-控制景深

Enable Aperture slider instead of preset list | 启用光圈滑块而不是预设列表

Lens Aperture | 镜头光圈

ISO setting | ISO设置

Enable ISO setting slider instead of preset list | 启用ISO设置滑块而不是预设列表

Camera Sensitivity | 相机灵敏度

Use the Color Picker on the viewport and pick a grey material in your scene to do the white balance | 使用视口上的颜色选择器,在场景中选择灰色材质以实现白平衡

Adjusts the amoung of Green or Magenta cast | 调整绿色或洋红色铸件的颜色

Tint preview color | 着色预览颜色

Choose Custom Resolutions or Ratio presets | 选择自定义分辨率或比率预设

Horizontal Resolution | 水平分辨率

Horizontal Ratio | 水平比率

Vertical Resolution | 垂直分辨率

Vertical Ratio | 垂直比率

Long Edge Resolution | 长边分辨率

Rotation of the camera | 相机的旋转

Automatically adjusts the Camera Sensor fit in order to make the Resolution fit inside the sensor. \n | 自动调整相机传感器的配合,使分辨率适合传感器内部。n

Autofocus Continuous: Realtime focus on the center of the frame.\n | 自动对焦连续:实时对焦在画面中心。n

Number of seconds between each autofocus update | 每次自动对焦更新之间的秒数

Set keys on focus distance when using AF-S and AF-C | 使用AF-S和AF-C时设置焦距键

Speed at which it switches to the other camera. 4 is instant | 它切换到另一个摄像头的速度。4是即时的

The camera that the Drone Camera will match | 无人机摄像头将匹配的摄像头

Show Focus Plane debug | 显示焦平面调试

Material used for Focus plane | 焦平面所用材料

Set Color and Alpha opacity of the Focus Plane debug | 设置焦平面调试的颜色和Alpha不透明度

Display settings of Depth of Field limits | 景深限制的显示设置

Controls the amount of optical vignetting | 控制光学渐晕量

Adjusts brightness to compensate for energy loss due to a dark bokeh texture | 调整亮度以补偿由于暗散景纹理导致的能量损失

Adjust contrast of the bokeh texture to accentuate details | 调整散景纹理的对比度以突出细节

Use Vertical Sensor Fit to get correct Field of View when recreating an Anamorphic lens | 在重建变形镜头时,使用垂直传感器配合以获得正确的视野

Overrides Scene Frame Start for this camera | 覆盖此相机的场景帧开始

Overrides Scene Frame End for this camera | 覆盖此相机的场景帧结束

Overrides Scene Current Frame for this camera | 覆盖此摄影机的场景当前帧

List of View Layers available | 可用视图层列表

Camera Target | 摄像机目标

Include Camera in Render Queue | 将摄影机包含在渲染队列中

Sensor Type | 传感器类型

Fisheye | 鱼眼

Fisheye Focal Length | 鱼眼焦距

Focal Length | 焦距

Compensated | 已补偿

Lens Shift V | 镜头偏移V

Lens Shift H | 镜头偏移H

Focus Breathing | 专注呼吸

Enable Exposure Controls | 启用曝光控制

Enable Motion Blur control | 启用运动模糊控制

Exposure Mode | 曝光模式

Exposure Value | 暴露值

Exposure Compensation | 曝光补偿

Auto Exposure | 自动曝光

Center Weight | 中心重量

AE Speed | AE速度

False Color | 假色

Animate Auto Exposure | 自动曝光动画

Enable White Balance controls | 启用白平衡控制

Shutter Mode | 快门模式

Shutter Speed | 快门速度

Shutter Speed Slider | 快门速度滑块

Shutter Angle | 快门角度

Aperture F-stop | 光圈F-stop

Aperture Slider | 光圈滑块

Iso Slider | Iso滑块

Lens Aperture Presets | 镜头光圈预设

Color Temperature | 色温

Iso Presets | Iso预设

Tint | 明调

Preview Color Tint | 预览颜色

Enable Resolution override for this Camera | 为此相机启用分辨率覆盖

Format | 格式

Long Edge | 长边

Orientation | 方向

Fit inside Sensor | 安装内部传感器

Enable View Layers override for this Camera | 为此相机启用视图层覆盖

AF-C interval | AF-C间隔

Animate Autofocus | 自动对焦动画

Transition Speed | 过渡速度

Is matchin camera | 是否匹配摄像头

Target Camera | 目标摄像头

Light Threshold Warning | 光阈值警告

Enable Depth of Field | 启用景深

Focus Plane | 焦平面

Focus Plane Material | 焦平面材质

Color | 颜色

DoF Limits | DoF限制

Optical Vignetting | 光学渐晕

Optical Vignetting Scale | 光学渐晕标尺

Optical Vignetting Texture | 光学渐晕纹理

Bokeh Texture | 散景纹理

Set World per Camera | 为每个相机设置世界

Frame Start | 帧开始

Frame End | 框架末端

World Override | 世界覆盖

Lock Vertical FOV | 锁定垂直视场

Frames Override | 帧覆盖

Still Current Frame | 当前帧

Samples Override | 样本覆盖

View Layer Override | 视图图层覆盖

Active Camera Bookmark Index | 活动相机书签索引

There is an object set as focus target which will override the results of the Autofocus. | 有一个对象设置为焦点目标,它将覆盖自动对焦的结果。

Color Picker | 颜色选择器

Preview Color | 预览颜色

Rotation | 旋转

Brightness Multiplier | 亮度倍增器

Contrast | 对比度

Max Samples | 最大采样值

Noise Threshold | 噪声阈值

Samples | 样品

Auto | 汽车

Auto Exposure metering | 自动曝光测光

Manual | 手册

30  | 30

Manual Settings using Shutter Speed, Aperture and ISO | 使用快门速度、光圈和ISO进行手动设置

20  | 20

25  | 25

15  | 15

13  | 13

10  | 10

3.2  | 3.2

2.5  | 2.5

1.3  | 1.3

1.6  | 1.6

0.8  | 0.8

0.6  | 0.6

0.5  | 0.5

0.4  | 0.4

0.3  | 0.3

1 / 4 s | 1/4秒

1 / 5 s | 1/5秒

1 / 6 s | 1/6秒

1 / 8 s | 1/8秒

1 / 10 s | 1/10秒

1 / 13 s | 1/13秒

1 / 15 s | 1/15秒

1 / 20 s | 1/20秒

1 / 25 s | 1/25秒

1 / 30 s | 1/30秒

1 / 40 s | 1/40秒

1 / 50 s | 1/50秒

1 / 60 s | 1/60秒

1 / 80 s | 1/80秒

1 / 160 s | 1/160秒

1 / 125 s | 1/125秒

1 / 200 s | 1/200秒

1 / 250 s | 1/250秒

1 / 100 s | 1/100秒

1 / 320 s | 1/320秒

1 / 400 s | 1/400秒

1 / 500 s | 1/500秒

1 / 640 s | 1/640秒

1 / 1000 s | 1/1000秒

1 / 800 s | 1/800秒

1 / 1250 s | 1/1250秒

1 / 1600 s | 1/1600秒

1 / 2000 s | 1/2000秒

1 / 2500 s | 1/2500秒

1 / 3200 s | 1/3200秒

1 / 4000 s | 1/4000秒

1 / 5000 s | 1/5000秒

1 / 6400 s | 1/6400秒

8.6 degree | 8.6度

1 / 8000 s | 1/8000秒

11 degree | 11度

22.5 degree | 22.5度

45 degree | 45度

72 degree | 72度

90 degree | 90度

144 degree | 144度

180 degree | 180度

172.8 degree | 172.8度

270 degree | 270度

360 degree | 360度

f / 0.95 | f/0.95

f / 1.2 | f/1.2

f / 1.4 | f/1.4

f / 1.8 | f/1.8

f / 2.0 | f/2.0

f / 2.4 | f/2.4

f / 2.8 | f/2.8

f / 3.5 | f/3.5

f / 4.0 | f/4.0

f / 4.9 | f/4.9

f / 6.7 | f/6.7

f / 5.6 | f/5.6

f / 8.0 | f/8.0

f / 9.3 | f/9.3

f / 11 | f/11

f / 13 | f/13

f / 16 | f/16

f / 20 | f/20

f / 22 | f/22

Custom Resolution | 自定义分辨率

Custom Ratio | 自定义比率

Landscape | 景观

Portrait | 肖像

Off | 关

Cylinder Wire | 气缸钢丝

Shaded | 遮住的

Saves Camera Preset file into Scripts>Presets>Photographer | 将相机预设文件保存到脚本>预设>摄影师

Saves Lens Preset file into Scripts>Presets>Photographer | 将镜头预设文件保存到脚本>预设>摄影师

Camera Presets | 相机预设

Save Camera preset | 保存相机预设

Lens Presets | 镜头预设

Lens Effects Presets | 镜头效果预设

Save Lens preset | 保存镜头预设

Save Lens Effects preset | 保存镜头效果预设

Exposure Presets | 曝光预设

Save Exposure preset | 保存曝光预设

Resolution Presets | 分辨率预设

Save Resolution preset | 保存分辨率预设

.jpeg | .jpeg

.png | .png

/m\u00B2 | /m\u00B2

Camera | 摄像头

Light Mixer | 光混合器

Light Size changed | 灯光大小已更改

Recalculate Intensity | 重新计算强度

No Light selected and active | 未选择和激活灯光

Intensity | 强度

Irradiance | 辐照度

Lux | 勒克斯

No Light in the Scene | 场景中没有灯光

Power | 电源

Watts | 瓦特

Efficacy | 疗效

Lumen | 流明

Candela | 坎德拉

Disk Angle | 圆盘角度

Size | 尺寸

Source Radius | 震源半径

Spread | 传播

Cone | 圆锥体

Blend | 混合

Diffuse | 弥漫的

Specular | 镜面反射

Volume | 音量

Glossy | 有光泽的

Shadows | 阴影

Contact Shadows | 联系阴影

Caustics | 焦散

Gain | 增益

Add Point | 添加点

Add Sun | 添加太阳

Add Area | 添加区域

Add Spot | 添加点

Physical Sun Light Presets | 物理日光预设

Physical Spot Light Presets | 物理聚光灯预设

Save Physical Point Light preset | 保存物理点光源预设

Physical Area Light Presets | 物理区域灯预设

Save Physical Spot Light preset | 保存物理聚光灯预设

Save Physical Sun Light preset | 保存物理日光预设

Physical Point Light Presets | 物理点光源预设

Save Physical Area Light preset | 保存物理区域灯光预设

Physical Light Sun Presets | 物理日光预设

Physical Light Area Presets | 物理灯光区域预设

Click on an object in the viewport to set the focus on its surface | 单击视口中的对象以将焦点设置在其表面上

Autofocus Tracker: Click where you want to place the tracker | 自动对焦跟踪器:单击要放置跟踪器的位置

Autofocus Tracking Cancel | 自动对焦跟踪取消

Show Focus Plane | 显示焦平面

Hide Focus Plane | 隐藏焦平面

Autofocus Single | 自动对焦单

Photographer Focus Tracking | 摄影师焦点追踪

Photographer Focus Tracking Cancel | 摄影师焦点跟踪取消

Adds Plane to visualize focus distance | 添加“平面”以可视化焦距

Removes Focus Plane object | 删除焦平面对象

AF-Track | AF轨迹

Cancel AF Tracking | 取消AF跟踪

Focus Plane Color | 焦平面颜色

Raycast failed. Is the targeted object a mesh? Are you looking through the scene camera in this 3D view? | Raycast失败。目标对象是网格吗?您是否正在查看此3D视图中的场景摄影机?

The camera already has a focus object, which will override the results of the Autofocus | 相机已经有一个对焦对象,它将覆盖自动对焦的结果

Active space must be a View3d | 活动空间必须是View3d

Failed to find an object under the mouse, the Tracker could not be placed | 在鼠标下找不到对象,无法放置跟踪器

fstop | fstop

fl | fl

sw | sw

sh | sh

cam_matrix | cam_trix

tracker_matrix | 跟踪器矩阵

dist | dist

lens_shift | 镜头移位

sf | sf

rX | rX

rY | rY

vfov | vfov

Auto Exposure: Set EV key | 自动曝光:设置EV键

Set Exposure Key | 设置曝光键

Enable Bokeh Texture | 启用散景纹理

Disable Bokeh Texture | 禁用散景纹理

Enable Optical Vignetting | 启用光学渐晕

Disable Optical Vignetting | 禁用光学渐晕

Fix Display Type | 修复显示类型

Adds Bokeh plane and material | 添加散景平面和材质

Deletes Bokeh Plane mesh | 删除散景平面网格

Material | 材料

Adds Optical Vignetting cube and material | 添加光学渐晕立方体和材质

Delete Optical Vignetting object | 删除光学渐晕对象

Brightness | 亮度

anamorphic_ratio | 变形比

EEVEE requires the Optical Vignetting object Display Type to be Textured | EEVEE要求光学渐晕对象显示类型为纹理

Optical Vignetting Mask | 光学遮光口罩

ov_rotation | ov_旋转

focal | 焦点的

aperture | 孔径

unit_scale | 单位_比例

Scale | 规模

bokeh_rotation | bokeh_rotation

bokeh_brightness | bokeh_brighty

bokeh_contrast | 博克交易

ov_scale | ov_scale

Switch to this camera | 切换到此相机

Look through the previous or next camera | 查看上一个或下一个摄像头

Set Drone Camera keyframe | 设置无人机相机关键帧

Create a Drone Camera that can fly to other cameras | 创建一个可以飞到其他相机的无人机相机

Cyles through cameras in the scene | 通过场景中的相机进行循环

Set animation keyframe on Drone Camera position, focal length, exposure, focus distance and white balance | 在无人机相机位置、焦距、曝光、焦距和白平衡上设置动画关键帧

Delete from all Scenes | 从所有场景中删除

DroneCamera | 无人机摄像头

Delete Global | 删除全局

There is already an object named Drone Camera which isn't a camera. Please delete or rename it | 已经有一个名为Drone Camera的对象不是相机。请删除或重命名

No Active Scene camera to duplicate | 没有要复制的活动场景摄影机

Drone Camera: Matching... | 无人机摄像头:匹配。。。

Look through | 仔细看看

There is no Drone Camera in the scene. Please create one first | 场景中没有无人机相机。请先创建一个

Add Drone Camera | 添加无人机摄像头

Duplicate Camera | 复制相机

Add Camera | 添加摄像头

Delete Camera | 删除相机

Set Passepartout to 1 | 将Passepartout设置为1

Scan | 扫描

Set Main Camera | 设置主摄像头

Create Emissive Material | 创建发射材料

Assign Emissive Material to active Material Slot | 将发射材料指定给活性材料槽

Add Emissive Controls | 添加发射控制

Enable Emissive | 启用发射

Enable all Emissives in Material | 启用材质中的所有发射

Add Backface Culling Nodes | 添加背面消隐节点

Scan all materials to find Emission nodes that are not muted | 扫描所有材质以查找未静音的发射节点

Shift-Click to replace all material slots | Shift单击以替换所有材质槽

Inserts Value and RGB multiplier into the Emissive shader | 将值和RGB乘数插入到“发射”着色器中

Name of the material | 材料名称

Shift-Click to Solo this Emissive | 按住Shift键单击以独奏此发射

Emissive Color | 发射颜色

Only in Object Mode | 仅在对象模式下

Name | 姓名

Shader Type | 着色器类型

BackfaceCulling | 背面剔除

Strength | 实力

Replace all material slots | 更换所有材料槽

Color Input | 颜色输入

Strength Input | 强度输入

Color Multiplier | 颜色倍增器

Strength Multiplier | 力量倍增器

Emission | 排放

Simple Emission Shader | 简易发射着色器

Principled BSDF | BSDF原则

Principled BSDF with Emission | 带排放的BSDF原理

Expand Collection | 展开收藏

Expand Lightgroup | 展开灯光组

Show more settings | 显示更多设置

Shift-Click to expand all Collections | Shift单击展开所有收藏

Show Lights that are part of this Lightgroup | 显示属于此灯光组的灯光

Shift-Click to expand options for all lights or materials | 按住Shift键并单击以展开所有灯光或材质的选项

Add Exposure Node | 添加曝光节点

Pick Exposure | 选择曝光

Disable Exposure Node | 禁用曝光节点

Remove Exposure from Compositing and use Color Management Exposure | 从合成中删除曝光并使用颜色管理曝光

Pick a mid grey area in the 3D view to adjust the Exposure | 在三维视图中选择一个中间灰色区域以调整曝光

No 3D view found | 未找到三维视图

Set key on Focal Length, Focus Distance and Camera location | 设置焦距、焦距和相机位置

Dolly Zoom | 滑动变焦

Automatic Lens Shift | 自动镜头切换

Set Dolly Zoom Key | 设置推拉缩放键

Enable Post Effects | 启用后期效果

Calculates Lens Shift from current Camera rotation to make vertical lines parallel | 计算当前摄影机旋转的镜头偏移,使垂直线平行

Adds Post Effects node in Compositing. Requires 3.5 for Viewport realtime compositing | 在合成中添加后期效果节点。Viewport实时合成需要3.5

Focal Length:  | 焦距:

View3D not found, cannot run operator | 找不到View3D,无法运行运算符

Impossible to calculate Lens Shift, the Camera has no vertical rotation | 无法计算镜头偏移,相机没有垂直旋转

Creates Lightgroup | 创建灯光组

Add Selected lights to Light Group | 将选定灯光添加到灯光组

Camera vertical rotation is too extreme, reduce angle to calculate Lens Shift | 相机垂直旋转太极端,减小角度以计算镜头偏移

Add Lightgroups from Collections | 从集合中添加灯光组

Remove Selected lights from Lightgroup | 从灯光组中删除选定的灯光

Delete Lightgroup | 删除灯光组

Enable Lightgroup | 启用灯光组

Enable Emissive Lightgroup | 启用发光组

Add Light Groups blending graph | 添加灯光组混合图

Add Lightgroup and assign selected lights and meshes to it | 添加灯光组并为其指定选定的灯光和网格

Assigns Light Group to selected Lights | 将灯光组指定给选定的灯光

Creates Lightgroups from Collections | 从集合中创建灯光组

Selected lights will join the 'No Light Group' box | 选定的灯光将加入“无灯光组”框

Lights from the deleted Lightgroup will join the 'No Light Group' box | 已删除的灯光组中的灯光将加入“无灯光组”框

Toggle lights inside Lightgroup | 切换Lightgroup内的灯光

Toggle Emissive materials inside Lightgroup | 切换Lightgroup内的发射材质

Connects all Lightgroups together in Compositing for post-render adjustments | 在合成中将所有灯光组连接在一起,以进行渲染后调整

No Light Group found, won't create Compositing graph. | 未找到灯光组,将不会创建合成图。

Light Groups | 灯光组

World | 世界

Light Group Name | 灯光组名称

PG_Lightgroups_Frame | PG_灯组_框架

Draw the text like 'option : key' or just 'option'  | 绘制类似“option:key”或“option”的文本

Return the dimensions of each part of the text  | 返回文本各部分的尺寸

Add Light | 添加灯光

Add Light Target | 添加灯光目标

Light Modal | 轻型模态

Delete Light | 删除灯光

Enable Light | 启用灯光

World changed! Refresh Preview | 世界变了!刷新预览

Enter modal that helps you positionning your light around its target | 输入模态,帮助您将灯光定位在目标周围

HDRI preview is outdated as the World changed | HDRI预览版随着世界的变化而过时

SPREAD :  | 传播:

Subdivision | 细分

Light Type | 灯光类型

Light not found, make sure to select a light first. | 未找到灯光,请确保先选择一盏灯。

Point | 要点

SunPlacement_Sphere | 日光空间_球体

Area | 面积

Spot | 现货

Sun | 星期日

Enable Gobo Texture | 启用Gobo纹理

Reset to IES Intensity | 重置为IES强度

Refresh Gobo library | 刷新Gobo库

Refresh IES library | 刷新IES库

Adds Gobo texture to the Light material (Cycles Only) | 将Gobo纹理添加到Light材质(仅循环)

Updates Gobo textures, library subfolders and thumbnails | 更新Gobo纹理、库子文件夹和缩略图

Updates IES textures, library subfolders and thumbnails | 更新IES纹理、库子文件夹和缩略图

spot_size | spot_size

Resets Light Intensity to 1W in order to use the IES embedded intensity | 将“光强度”重置为1W,以使用IES嵌入强度

gobo_scale_y | gobo_scale_y

gobo_scale | 戈壁滩

gobo_offset_x | gobo_offset-x

gobo_offset_y | gobo_offset-y

Flip Image | 翻转图像

Reset Resize Resolution | 重置调整分辨率

Resize Canvas | 画布尺寸

Resize Anchor | 调整锚点大小

Revert Resize Canvas | 恢复画布大小

Set Fixed Sensor Fit | 设置固定传感器安装

Test | 测试

Calculate Light Threshold from Exposure | 根据曝光计算光阈值

Calculate Light Threshold according to Exposure to avoid grain in low exposure scenes | 根据曝光计算光阈值,以避免低曝光场景中的颗粒

Auto Light Threshold (see Photographer add-on preferences) | 自动光阈值(请参阅摄影师附加组件首选项)

Select | 选择

Select Cameras or Lights in Collection | 选择收藏中的相机或灯光

Select Lights in Lightgroup | 在灯光组中选择灯光

Select Emissive objects in Lightgroup | 在灯光组中选择发射对象

Select Objects using Emissive Material | 使用发射材质选择对象

Light | 灯光

Shift-Click to toggle selection, Ctrl-Click to remove from selection | Shift单击切换选择,Ctrl单击从选择中删除

Light Exposure Adjust | 曝光调整

Exposure Adjust | 曝光调整

Aim Target: Click where you want to place the target | 瞄准目标:单击要放置目标的位置

Add Target | 添加目标

Delete Target | 删除目标

Refresh Target Names | 刷新目标名称

Remove Aim Target | 删除目标

Aim Target | 瞄准目标

Clear string name search | 清除字符串名称搜索

Clear Enum | 清除枚举

Removes string from field | 从字段中删除字符串

Resets Enum value | 重置枚举值

Check for Updates | 检查更新

Verify if you are running the latest version of the add-on | 验证您是否正在运行该插件的最新版本

Reset White Balance | 重置白平衡

Pick White Balance | 选择白平衡

Add White Balance Node | 添加白平衡节点

Disable White Balance Node | 禁用白平衡节点

Apply | 申请

Pick a grey area in the 3D view to adjust the White Balance.\nShift + Click to reset | 在三维视图中选择一个灰色区域以调整白平衡。\nShift+单击重置

Remove White Balance from Compositing and use Color Management White Balance | 从合成中删除白平衡并使用颜色管理白平衡

Updates White Balance, World Temperature and Light Temperatures after changing the Color Temperature Mode | 更改色温模式后更新白平衡、世界温度和光温度

Add World HDRI | 添加世界HDRI

Add Sky Texture | 添加天空纹理

Enable World | 启用世界

Add Color Controls | 添加颜色控件

Refresh HDRI library | 刷新HDRI库

Cycle between Worlds | 世界之间的循环

Add HDRI Mesh | 添加HDRI网格

Delete HDRI Ground | 删除HDRI地面

Photographer HDRI Rotation | 摄影师HDRI旋转

Fix HDRI Ground color tint and brightness | 修复HDRI底色色调和亮度

Creates HDRI Environment material | 创建HDRI环境材质

Creates Sky Environment material | 创建天空环境材质

Adds White Balance and Blur nodes to the World material | 将白平衡和模糊节点添加到世界材质中

Shift-Click to Solo this light | Shift单击以单独点亮此灯

Updates HDRIs, library subfolders and thumbnails | 更新HDRI、库子文件夹和缩略图

Deletes HDRI Ground based on name given at Ground creation | 根据地面创建时给出的名称删除HDRI地面

Multiplies Background Solid Color to compensate for Scene Exposure | 放大背景纯色以补偿场景曝光

Pick the color of the plane under the current HDRI to fix its tint and brightness | 选择当前HDRI下平面的颜色以固定其色调和亮度

Rotate HDRI using the assigned shortcut and dragging the mouse | 使用指定的快捷方式旋转HDRI并拖动鼠标

Studio Light Rotation:  | 工作室灯光旋转:

HDRI_Ground | HDRI_圆形

HDRI Rotation:  | HDRI旋转:

Speed | 速度

No 3D view or no HDRI Ground material found | 未找到三维视图或HDRI地面材料

World HDRI Tex | 世界HDRI纺织

Sky Texture | 天空纹理

Axis | 轴

Plane | 飞机

Cube | 立方体

Projects the HDRI on a Cube that receives shadows and lighting | 将HDRI投影到接收阴影和照明的立方体上

Dome | 圆顶

Projects the HDRI on a Dome that receives shadows and lighting | 将HDRI投影到接收阴影和照明的圆顶上

Horizontal | 水平方向

Rotate HDRI Horizontally | 水平旋转HDRI

Vertical | 垂直

Adds an HDRI plane that receives shadows and lighting | 添加接收阴影和照明的HDRI平面

Rotate HDRI Vertically | 垂直旋转HDRI

Camera Pie hotkey | 相机饼图热键

HDRI Rotation using Mouse Drag hotkey | 使用鼠标拖动热键旋转HDRI

Update all lights energy | 更新所有光能

Recalculates energy for all lights in the scene, after changing the Follow Scene Unit Scale setting | 更改“跟随场景单位比例”设置后,重新计算场景中所有灯光的能量

Shows the panel and its settings in the Add-on panel | 在附加组件面板中显示面板及其设置

Adds most important settings into Panel names to keep the UI compact | 将最重要的设置添加到面板名称中,以保持UI简洁

Choose the default Exposure Mode | 选择默认曝光模式

Use Slider for Shutter Speed / Angle | 使用滑块调整快门速度/角度

Use Slider for ISO setting | 使用滑块进行ISO设置

Use Slider for Aperture | 使用滑块作为光圈

AF buttons will still be available in the Add-on panel | AF按钮仍将在附加组件面板中可用

'Lock Camera to View' will still be available in the Add-on panel | “将相机锁定到视图”仍将在“附加组件”面板中可用

Uncheck if you don't plan to use the Drone Camera feature, for a cleaner UI | 如果您不打算使用无人机相机功能,请取消选中,以获得更清晰的用户界面

Photographer will still be accessible in the 3D View panel | 摄影师仍可在3D视图面板中访问

Multiplies lighting power according to the scene Unit Scale | 根据场景单位比例倍增照明功率

Defines the Light Sampling Threshold that will be multiplied by the Exposure Value | 定义将乘以曝光值的光采样阈值

Camera Sensor Size used when creating a new camera | 创建新相机时使用的相机传感器大小

Clip Start for newly created cameras | 新创建相机的剪辑开始

Clip End for newly created cameras | 新创建相机的剪辑结束

Show Passepartout value for newly created cameras | 显示新创建相机的Passepartout值

Passepartout opacity for newly created cameras | 新创建的相机的Passepartout不透明度

Frame the full Viewport when adding a new Camera, instead of keeping the viewport overscan | 添加新摄影机时,将整个视口框化,而不是保持视口过扫描

Defines the function of the Focus Eyedropper in the Compact UI | 定义Compact UI中Focus Eyedropper的功能

Displays Thirds composition guide for newly created cameras | 显示新创建相机的Thirds构图指南

Displays Center composition guide for newly created cameras | 显示新创建相机的中心构图指南

Displays Diagonal composition guide for newly created cameras | 显示新创建相机的对角线构图指南

Displays Golden Ratio composition guide for newly created cameras | 显示新创建相机的黄金比例构图指南

Displays Golden Ratio Triangle A composition guide for newly created cameras | 显示黄金比例三角形新创建相机的构图指南

Displays Harmony Ratio Triangle A composition guide for newly created cameras | 显示和谐比三角形新创建相机的构图指南

Displays Harmony Ratio Triangle B composition guide for newly created cameras | 显示新创建相机的和谐比三角形B构图指南

Displays Golden Ratio Triangle B composition guide for newly created cameras | 为新创建的相机显示黄金三角B构图指南

Folder where you store your HDRI images for the World Environment | 用于存储世界环境HDRI图像的文件夹

Incremental default value for the Render Queue | 渲染队列的增量默认值

Automatically rename the World data with the name of the HDRI it is using | 自动将World数据重命名为它正在使用的HDRI的名称

Can be disabled to save memory and the imported images cleaner | 可以禁用以节省内存和导入的图像清洁器

Higher value will increase direction accuracy When pointing at the sky when creating a sunlight | 在创建阳光时指向天空时,更高的值将提高方向精度

Helps with pointing at the Sun position on the World Sphere without colliding with HDRI mesh | 有助于指向世界球体上的太阳位置,而不会与HDRI网格碰撞

Prefix for the widget objects | 小部件对象的前缀

Name for the collection the widgets will appear | 小部件将显示的集合名称

Gumroad | Gumroad

Blender Market | 搅拌机市场

Press 'Check for Updates' to verify if you are  | 按“检查更新”以验证您是否

Panel Category: | 面板类别:

Light Mixer Panel Category: | 光混合器面板类别:

Hotkeys: | 热键:

Add Camera Pie hotkey | 添加相机饼图热键

Add HDRI Rotation hotkey | 添加HDRI旋转热键

World HDRI folder: | 世界HDRI文件夹:

Optical Vignetting folder: | 光学渐晕文件夹:

Bokeh folder : | 散景文件夹:

Light Gobo folder : | Light Gobo文件夹:

IES Profiles folder : | IES配置文件文件夹:

STMaps folder: | STMaps文件夹:

Film Grain folder: | 胶片颗粒文件夹:

Default Camera List Sorting : | 默认相机列表排序:

Focus Eyedropper : | 焦点滴管:

Full Viewport Framing : | 全视口框架:

Fit inside Sensor : | 安装内部传感器:

Default Sensor Type : | 默认传感器类型:

Default Clip Start/End : | 默认剪辑开始/结束:

Default Passepartout : | 默认通行证:

Default Focus Plane Color : | 默认焦平面颜色:

Default Composition Guides : | 默认合成指南:

Thirds / Center : | 第三/中心:

Center | 中心

Thirds | 第三

Diagonal | 对角线的

Golden : | 金色:

Ratio | 比率

Triangle A | 三角形A

Triangle B | 三角形B

Harmony : | 和谐:

Camera Rig Widget Prefix : | 摄影机装备小部件前缀:

Camera Rig Collection name : | 摄影机装备集合名称:

Default Exposure Mode : | 默认曝光模式:

Use Sliders instead of Presets : | 使用滑块而不是预设:

Exposure Calculation : | 暴露计算:

Color Temperature Mode : | 色温模式:

When changing cameras : | 更换相机时:

Filter | 过滤器

Overblur | 过度模糊

Documentation | 文档

Resolution Limit | 分辨率限制

Light Sampling Threshold : | 光采样阈值:

Video Tutorials | 视频教程

Blender Artists Forum | Blender艺术家论坛

PolyHaven HDRIs | PolyHaven HDRI

IES Library | IES图书馆

Gobo Textures [Flora] | Gobo纹理[植物]

Camera List | 摄像头列表

Position Bookmarks | 位置书签

Lens | 镜头

Depth of Field | 景深

Focus | 福库斯

Resolution | 决心

Post FX | 动态模糊

Exposure | 暴露

White Balance | 白平衡

View Layer | 查看图层

Render Queue | 渲染队列

World Mixer | 世界混音器

Emissive Mixer | 发射混合器

Show Compact UI | 显示简洁的用户界面

Preferences Tab | 首选项选项卡

Default Exposure Mode | 默认曝光模式

Reset Exposure when not overriden | 未覆盖时重置曝光

Reset White Balance when not overriden | 未覆盖时重置白平衡

Aperture | 光圈

Shutter Speed / Angle | 快门速度/角度

Show Autofocus buttons in 3D View header | 在三维视图标题中显示自动聚焦按钮

Show 'Lock Camera to View' button in 3D View header | 在3D视图标题中显示“锁定相机以查看”按钮

Show Photographer panel in Image and Node editors | 在图像和节点编辑器中显示摄影师面板

Show Drone Camera feature | 显示无人机摄像头功能

Use Physical lights | 使用物理灯光

Follow Scene Unit Scale | 遵循场景单位比例

Keep showing Blender Light panels | 继续显示Blender Light面板

Keep showing Blender Camera panels | 继续显示Blender相机面板

Match Blender ACES to Unreal ACES | 将Blender ACES与虚幻ACES匹配

Lens Attenuation factor | 透镜衰减系数

Default Light Threshold | 默认灯光阈值

Hide warning | 隐藏警告

Automatic Light Threshold | 自动光阈值

Default Sensor Type | 默认传感器类型

Clip Start | 剪辑开始

Clip End | 剪辑结束

Show Passepartout | 显示Passepartout

Passepartout Alpha | 路路通阿尔法

Default Focus Plane Color | 默认焦平面颜色

Full Viewport Framing | 全视口框架

Focus Eyedropper function | 聚焦滴管功能

Show Thirds Composition Guide | 《Show Thirds作曲指南》

Show Center Composition Guide | 展览中心构图指南

Show Diagonal Composition Guide | 显示对角线构图指南

Show Golden Ratio Composition Guide | 黄金比例构图指南

Show Golden Ratio Triangle A Composition Guide | 展示黄金三角构图指南

Show Golden Ratio Triangle B Composition Guide | 展示黄金三角B构图指南

Show Harmony Ratio Triangle A Composition Guide | 显示和谐比三角形构图指南

Show Harmony Ratio Triangle B Composition Guide | 显示和谐比三角形B构图指南

Default Incremental | 默认增量

Default Light Unit | 默认灯光单位

Default Sunlight Unit | 默认日光装置

Irradiance W/m2 | 辐照度W/m2

Power (Advanced) | 电源(高级)

Efficacy (lm/W) | 功效(lm/W)

Normalize by Color Luminance | 按颜色亮度归一化

Per square meter | 每平方米

Custom Distance | 自定义距离

Distance | 距离

Shadow Bias | 阴影偏差

Contact Shadows Bias | 接触阴影偏差

Contact Shadows Thickness | 接触阴影厚度

Jitter | 抖动

Sun Type | 太阳类型

Sun Gain | 太阳增益

Optical Vignetting Library Path | 光学渐晕库路径

Bokeh Library Path | Bokeh库路径

Light Gobo Library Path | Light Gobo图书馆路径

Distortion STMap Library Path | 畸变STMap库路径

Film Grain textures Library Path | 胶片纹理库路径

HDRI Library Path | HDRI库路径

Rename World automatically with HDRI texture name | 使用HDRI纹理名称自动重命名世界

Loads HDRI automatically when changing Category | 更改类别时自动加载HDRI

Hide HDRI Meshes during Sun Placement | 在放置日光时隐藏HDRI网格

Bone Widget collection name | 骨小部件集合名称

Camera Widget prefix | 相机小部件前缀

Color Temperature Mode | 色温模式

Hotkey added in User Preferences -> Keymap -> 3D View -> 3D View (Global) | 在“用户首选项”->“键盘映射”->“3D视图”->“三维视图(全局)”中添加热键

Add hotkey to Photographer's Camera Pie menu | 将热键添加到摄影师的相机饼图菜单

Add hotkey to Photographer's HDRI Rotation using the mouse drag | 使用鼠标拖动将热键添加到摄影师的HDRI旋转中

clears all addon level keymap hotkeys stored in addon_keymaps  | 清除存储在addon_keymaps中的所有插件级keymaps热键

Changelog | 变更日志

Add-on Panel visibility: | 附加面板可见性:

Use Physical Lights (supported by Cycles, EEVEE, Workbench) | 使用物理灯光(由Cycles、EEVEE、Workbench支持)

Sun Placement Precision | 太阳放置精度

Default Sunlight Unit: | 默认日光单位:

Default Sunlight Type: | 默认日光类型:

Default Sunlight Intensity: | 默认日光强度:

Default Light Unit: | 默认灯光单位:

Default Light Intensity: | 默认光强度:

Auto update | 自动更新

Default EEVEE Light settings: | 默认EEVEE灯光设置:

Useful links :  | 有用链接:

Free Libraries :  | 免费图书馆:

Screen Resolution | 屏幕分辨率

Library | 图书馆

Exposure / WB | 暴露/WB

Render | 伦德尔

Light Color | 亮色

Light Target Tracking on an object | 物体上的光目标跟踪

Gobo Texture Scale | Gobo纹理比例

Gobo Texture Scale Y | Gobo纹理比例Y

Gobo Texture Offset X | Gobo纹理偏移X

Gobo Texture Offset Y | Gobo纹理偏移Y

Gobo Subfolder category | Gobo子文件夹类别

Gobo Texture Opacity | Gobo纹理不透明度

IES Subfolder category | IES子文件夹类别

Light Falloff Smoothness, adjusts decay curve | 光衰减平滑度,调整衰减曲线

Use Physical Light | 使用物理光

Use Light Color Temperature | 使用光色温度

Light Unit | 灯光单元

Per square meter (/m\u00B2) | 每平方米(/m\u00B2)

Shape | 形状

Cone Angle (Size) | 锥角(尺寸)

Light Target | 轻型目标

Gobo Texture | Gobo纹理

Scale Y | 比例Y

Offset X | 偏移X

Offset Y | 偏移Y

Gobo Category | Gobo类别

Repeat Gobo Texture | 重复Gobo纹理

Link Gobo to Spot Size | 将Gobo链接到Spot大小

IES Profile | IES简介

IES Category | IES类别

Light Falloff | 灯光衰减区

Rotates the Sun using Azimuth and Elevation | 使用方位角和仰角旋转太阳

Horizontal rotation of the Sun | 太阳的水平旋转

Vertical rotation of the Sun | 太阳的垂直自转

Size Y | 尺寸Y

Azimuth | 方位角

Use Horizontal Coordinate System | 使用水平坐标系

Elevation | 高程

Opacity | 不透明度

Falloff Smoothness | 衰减平滑度

Expand Material Emissive settings | 展开“材质发射”设置

Solo | 独奏

Backface Culling | 背面消隐

Use Emissive Color Temperature | 使用发射色温

Show More | 显示更多

Enable Lens Effects (uses Compositing) | 启用镜头效果(使用合成)

Enable Distortion | 启用失真

Choose between Simple (Blender Lens Distortion) or an STMap to create Lens Distortion | 在简单(Blender镜头失真)或STMap之间进行选择,以创建镜头失真

Percentage of scaling up to fix missing potential missing pixels after STMap distortion | STMap失真后,为修复丢失的潜在像素而进行的放大百分比

Barrel distortion using positive values, Pin cushion distortio using negative values | 筒体变形使用正值,销垫变形使用负值

Enable Lateral Chromatic Aberration | 启用横向色差

Amount of channels and blur offset to create Lateral Chromatic Aberration on the corner of the image | 在图像角落创建横向色差的通道数量和模糊偏移量

Choose Red and Cyan, Blue and Yellow or Green and Purple chromatic aberration | 选择红色和青色、蓝色和黄色或绿色和紫色色差

Enable Fringing from bright areas of the image | 启用图像明亮区域的条纹

Amount of Fringing | 边缘量

Fringing bluriness | 边缘发蓝

Pixels with brightness higher than this value participate to fringing | 亮度高于此值的像素会参与边缘化

Fringing from lenses is usually purple behind the focus point due to longitudinal chromatic aberration | 由于纵向色差,透镜的条纹通常在焦点后呈紫色

Enable Glare Streaks | 启用眩光条纹

Choose between Gaussian (compatible with Viewport) and  Glare node (not compatible with 4.2 Viewport) | 在高斯(与视口兼容)和眩光节点(与4.2视口不兼容)之间进行选择

Pixels with brightness higher than this value will create Bloom | 亮度高于此值的像素将创建Bloom

Relative to the initial size of bright area of pixels | 相对于像素亮区的初始大小

If not set to High, the effect will be applied to a low-res copy of the image | 如果未设置为“高”,则效果将应用于图像的低分辨率副本

Stretches Bloom horizontally or vertically | 水平或垂直伸展绽放

Controls saturation of Bloom | 控制Bloom的饱和度

Usually corresponds to the number of Aperture blades | 通常对应于光圈叶片的数量

Pixels with brightness higher than this value will create Streaks | 亮度高于此值的像素将产生条纹

Enable Vignetting. Note that Optical Vignetting can also be used to achieve such effect | 启用渐晕。请注意,光学渐晕也可用于实现这种效果

Vignetting Mask Falloff | 晕染面膜衰减

Vignetting opacity | 渐晕不透明度

Enable Sharpen controls for image post-sharpening | 启用图像锐化后的锐化控件

Sharpen Amount | 锐化量

Sharpen Radius | 锐化半径

Enable Lens Softness controls | 启用镜头柔和度控制

Enable Film Grain controls | 启用胶片颗粒控制

Distortion | 扭曲

Enable frame animation | 启用帧动画

Distortion Type | 畸变类型

Distortion Amount | 畸变量

Scale Compensation | 比例补偿

STMap Image | STMap图像

Lateral Chromatic Aberration | 横向色差

Lateral Chromatic Aberration Amount | 横向色差量

Lateral Chromatic Aberration Colors | 横向色差颜色

Fringing | 边缘

Fringing Amount | 附加金额

Fringing Size | 边缘尺寸

Fringing Threshold | 边缘阈值

Bloom | 布鲁姆

Bloom Amount | 开花量

Bloom Type | 开花类型

Bloom Threshold | 开花阈值

Bloom Size | 花朵大小

Bloom Quality | 开花质量

Bloom Stretch Ratio | 布鲁姆拉伸比

Bloom Saturation | 开花饱和度

Streaks | 条纹

Streaks Amount | 条纹数量

Number of Streaks | 条纹数量

Streaks Threshold | 条纹阈值

Streaks Angle offset | 条纹角度偏移

Streaks Fade Length | 条纹褪色长度

Vignetting | 图像四周暗角

Vignetting Amount | Vigneting金额

Vignetting Width | 渐晕宽度

Vignetting Falloff | 警惕法洛夫

Vignetting Height | 渐晕高度

Sharpen | 锐化

Lens Softness | 镜头柔软度

Lens Softness Amount | 镜头柔化量

Blur Size | 模糊大小

Center Softness | 中心柔软度

Corner Falloff | 角落衰减

Corner Width | 拐角宽度

Film Grain | 胶片颗粒

Corner Height | 转角高度

Film Grain Amount | 胶片颗粒量

Film Grain Scale | 胶片粒度

Film Grain Displace | 胶片颗粒置换

Film Grain texture | 胶片纹理

Film Grain Animated | 电影颗粒动画

Lens Effects | 镜头效果

Fringing Color | 条纹颜色

Simple | 简单

Uses Blender Lens Distortion node | 使用Blender镜头畸变节点

STMap | ST地图

Uses STMap. Warning: Viewport rendering is not supported yet | 使用STMap。警告:尚不支持视口渲染

Dispersion | 分散

Uses Blender Lens Dispersion | 使用混合器透镜色散

Red and Cyan Chromatic Aberration | 红蓝色差

Red/Cyan | 红色/青色

Green/Magenta | 绿色/洋红色

Green and Magenta Chromatic Aberration | 绿色和品红色色差

Blue/Yellow | 蓝色/黄色

Blue and Yellow Chromatic Aberration | 蓝色和黄色色差

Gaussian | 高斯

Uses Gaussian Blur, compatible with Viewport Render | 使用高斯模糊,与视口渲染兼容

Glare | 眩光

Uses Glare Node, soon to be deprecated | 使用Glare Node,即将被弃用

Low | 低

Medium | 中等

High | 高

Filter by name | 按名称筛选

Reverse Sorting order | 反向排序顺序

Invert filtering (show hidden items, and vice versa) | 反转过滤(显示隐藏项,反之亦然)

Hide Cameras and Collections that are excluded from the current View Layer | 隐藏当前视图层中排除的摄影机和集合

New Horizontal Resolution after Resize | 调整大小后的新水平分辨率

New Vertical Resolution after Resize | 调整大小后的新垂直分辨率

New Long Edge Resolution after Resize | 调整大小后的新长边分辨率

Resize Offset X added to current Resolution X | 调整添加到当前分辨率X的偏移X的大小

Resize Offset Y added to current Resolution Y | 调整添加到当前分辨率Y的偏移量Y

Resize Offset added to current Resolution Long Edge | 调整添加到当前分辨率长边的偏移量

Multiplies Resolution X with Pixel Percentage X to define new Resolution | 将分辨率X与像素百分比X相乘以定义新的分辨率

Multiplies Resolution Y with Pixel Percentage Y to define new Resolution | 将分辨率Y与像素百分比Y相乘以定义新的分辨率

Multiplies Long Edge Resolution with Pixel Percentage to define new Resolution | 将长边分辨率与像素百分比相乘以定义新的分辨率

Defines what unit to use to Resize Canvas | 定义用于调整画布大小的单位

Anchor used to define in which direction the canvas will be resized | 锚点用于定义画布的大小调整方向

HDRI Subfolder category | HDRI子文件夹类别

Apply at Compositing | 应用于合成

Photographer Main Camera | 摄影师主摄像头

Sort by Camera or Collection | 按相机或收藏排序

Cycle through Renderable Cameras only | 仅循环浏览可渲染摄影机

Scene Camera | 场景摄像机

Reverse Order | 反向订单

Hide Excluded | 隐藏已排除

Invert | 使转化

Offset Long Edge | 偏移长边

Pixel Percentage X | 像素百分比X

Pixel Percentage Y | 像素百分比Y

Pixel Percentage Long Edge | 长边像素百分比

Resize Mode | 调整模式大小

Expand World settings | 展开世界设置

Active Light properties | 活动灯光属性

Temperature | 温度

HDRI Category | HDRI类别

Use Color Temperature | 使用色温

HDRI Texture | HDRI纹理

Blur | 模糊

Sort by Light, Collection or Light Group | 按灯光、收藏或灯光组排序

Width | 宽度

Sort by Material, Collection or Light Group | 按材料、收藏或轻组排序

Sort Alphabetically | 按字母顺序排序

Group by Collection | 按收藏分组

Pixels | 像素

Pixels Offset | 像素偏移

Pixels Percentage | 像素百分比

Top Left | 左上角

Left | 左

Bottom Left | 左下角

Top | 顶部

Bottom | 底部

Top Right | 右上角

Right | 正确的

Bottom Right | 右下角

Group by Light Group | 按轻组分组

Horizon Level | 地平线级别

Hue | 色调

Sort by Materials | 按材料排序

Projection Height | 投影高度

Saturation | 饱和

Value | 价值观

Clamp | 夹紧

Background Color | 背景颜色

Background Color Opacity | 背景颜色不透明度

Emissive Strength | 发射强度

Best results when using the height (in meters) of the camera that was used during the capture | 使用拍摄过程中使用的相机高度(以米为单位)时效果最佳

Solid Color that replaced the Skuy visible to Camera, while keeping its lighting contribution | 纯色,取代了相机可见的Skuy,同时保持了其照明贡献

Replace visble Sky with Solid Color while keeping its lighting contribution | 用纯色替换可见天空,同时保持其照明贡献

Render through Render Queue  | 通过渲染队列进行渲染

Render Active Camera | 渲染活动摄影机

Bake Animated properties | 烘焙动画属性

Export Render files | 导出渲染文件

Render Q | 渲染Q

Add Token | 添加令牌

Choose which cameras will be exported | 选择要导出的摄像头

Saves each render as a new image file with incremented suffix number | 将每个渲染保存为具有递增后缀号的新图像文件

Stores new render automatically in the next Render Slot (limited to 8) | 将新渲染自动存储在下一个渲染槽中(限制为8个)

Each Camera will save files in its own folder | 每个相机都会将文件保存在自己的文件夹中

Assign the Render Path above to all File Output nodes in Compositing. \n | 将上述渲染路径指定给“合成”中的所有“文件输出”节点。n

Adds Name of the File Output node to the rendered image. \n | 将“文件输出”节点的名称添加到渲染图像中。n

Render still frame or animation | 渲染静止帧或动画

Will start the Render in the background using command line rendering | 将使用命令行渲染在后台启动渲染

Render Drone Camera | 渲染无人机相机

Available tokens to add to render output file path | 可添加到渲染输出文件路径的可用标记

Render All Enabled | 渲染全部启用

Render Selected | 渲染选定内容

Do you want to render animations | 是否要渲染动画

for all renderable cameras? | 对于所有可渲染的相机?

Incremental: | 增量:

Press ESC to cancel the render at anytime. | 随时按ESC键取消渲染。

Save | 保存

Slot | 狭槽

Render Queue Mode | 渲染队列模式

Cameras | 摄像头

Increment | 增量

Bake Animations | 烘焙动画

Increment Save | 增量保存

Increment Slot | 增量插槽

Use Folder structure | 使用文件夹结构

Overwrite File Output nodes path | 覆盖文件输出节点路径

Render Mode | 渲染模式

Add File Output node Name to Filename | 将文件输出节点名称添加到文件名

Background Render | 背景渲染

File Path Tokens | 文件路径令牌

No cameras to render | 没有要渲染的相机

Start | 起点

Already rendering, press ESC to cancel the current render. | 已经渲染,按ESC键取消当前渲染。

End | 终点

Render Active Only | 仅渲染为活动状态

Invalid path, the export has been cancelled. | 路径无效,导出已取消。

Invalid path, the render has been cancelled. | 路径无效,渲染已取消。

Step | 步骤

Render Enabled Cameras | 启用渲染的摄影机

Render Selected Cameras | 渲染选定摄影机

Output path not defined. Please, define the output path on the render settings panel | 未定义输出路径。请在渲染设置面板上定义输出路径

Video output formats (AVI, FFMPEG) are not supported. Please use Image file formats instead. | 不支持视频输出格式(AVI、FFMPEG)。请改用图像文件格式。

Export failed. Please save your scene first. | 导出失败。请先保存您的场景。

Scene | 场景

Blend File | 混合文件

Found no camera to export. Choose which cameras to export in the File browser Options panel that opens. | 找不到要导出的相机。在打开的“文件浏览器选项”面板中选择要导出的相机。

Replaces with Blend file name | 替换为Blend文件名

Replaces with Scene name | 替换为场景名称

Replaces with World name | 替换为世界名称

Replaces with Active Camera name | 替换为活动摄影机名称

Denoise | 去噪

Adds Denoised if enabled | 如果启用,则添加降噪

Min Samples | 最小样本数

Adds Max Samples if enabled | 如果启用,则添加最大采样数

Adds Noise Threshold if enabled | 如果启用,则添加噪声阈值

Replaces with current Date | 替换为当前日期

Date YYMMDD | 日期年月日

Time HHMMSS | 时间HHMMSS

Replaces with current Time | 用当前时间替换

File Format | 文件格式

Replaces with Image File Format | 替换为图像文件格式

View Transform | 视图转换

Replaces with View Fransform | 替换为View Fransform

Create driver to a property on the rig | 为钻机上的属性创建驱动程序

Create bones for the dolly camera rig | 为推拉摄影机装备创建骨骼

Create bones for the crane camera rig | 为起重机摄影机装备创建骨骼

Finish setting up Dolly and Crane rigs | 完成推车和起重机的安装

Create bones for the 2D camera rig | 为二维摄影机装备创建骨骼

Create stuff common to all camera rigs. | 创建所有相机装备共有的东西。

Dolly and crane entries in the Add Object > Camera Menu | 添加对象>摄影机菜单中的推拉和起重机条目

Build Camera Rig | 构建相机装备

Build a Camera Rig | 构建相机装备

rotation_shift | 旋转_换档

Type of camera to create | 要创建的相机类型

Crane Camera Rig | 起重机摄像装置

Dolly Camera Rig | 多莉相机装置

2D Camera Rig | 二维相机装备

mode | 模式

var | var

%s_%s | %s_%s

res_ | res_

cam_z | cam_z

frame_width | 框架宽度

cam_ | 凸轮_

lens | 透镜

Crane | 起重机

Crane rig | 起重机钻机

2D rig | 2D钻机

Create an empty widget object and return the object | 创建一个空的小部件对象并返回该对象

Create a wedge-shaped widget | 创建楔形小部件

Create a circle-shaped widget | 创建圆形小部件

Create a compass-shaped widget | 创建指南针形状的小部件

Create a camera control widget | 创建相机控制小部件

Create a camera offset control widget | 创建相机偏移控制小部件

Create a camera aim widget | 创建相机瞄准小部件

Aperture (Photographer) | 光圈(摄影师)

data | 数据

Check Lens Panel for settings | 检查镜头面板的设置

Requires Jitter and high Sample count | 需要抖动和高样本计数

Add | 添加

Remove | 删除

Apply Bookmark | 应用书签

Update Bookmark | 更新书签

Add cam | 添加摄像头

Remove cam | 拆下凸轮

Apply Bookmark position to current Scene Camera | 将书签位置应用于当前场景摄影机

Update Bookmark with current Scene Camera Position | 使用当前场景摄影机位置更新书签

Cam name | 摄像头名称

Cam Location | 凸轮位置

Cam Rotation | 凸轮旋转

Position  | 职位

Index | 索引

Camera list for Photographer Panel | 摄影师面板的相机列表

Camera Collection list for Photographer Panel | 摄影师面板的相机收藏列表

No Camera in the Scene | 场景中没有摄像头

Lock Camera to View | 锁定摄像头以查看

Border | 边界

Local Camera | 本地摄像头

Render Active | 仅渲染选择的物体

Scene Collection | 场景集合

Set Key | 设置密钥

Photographer | 摄影师

Autofocus | 自动对焦

Continuous Autofocus | 连续自动对焦

Set LuxCore device to GPU | 将LuxCore设备设置为GPU

Disable Soft Shadows | 禁用软阴影

Auto Exposure requires using GPU device | 自动曝光需要使用GPU设备

Click to disable EEVEE Soft Shadows that may lock Auto Exposure into an infinite update loop | 单击以禁用EEVEE软阴影,这可能会将自动曝光锁定到无限更新循环中

This is the Main Camera, but is it not currently Active. | 这是主摄像头,但当前未处于活动状态。

This is not the Active Camera. | 这不是活动摄像头。

Changing settings won't be visible in the viewport. | 更改设置在视口中不可见。

Frame | 框架

Passepartout | 路通

Composition Guides | 构图指南

Anamorphic Ratio | 变形比

Make Active Camera | 制作活动相机

M - EV | 电动汽车

A - EV  | A-EV

Requires GPU device | 需要GPU设备

Soft shadows might cause issues | 柔和的阴影可能会导致问题

Enable Motion Blur | 启用运动模糊

Settings need to be reapplied | 需要重新应用设置

Exposure won't be visible in Viewport. | 曝光在视口中不可见。

EV Guide:  | 电动汽车指南:

Consider turning on Viewport Compositing. | 考虑启用“视口合成”。

Potential Sampling issue | 潜在的取样问题

White Balance won't be visible in Viewport. | 白平衡在视口中不可见。

Tracking | 追踪

Enable AF-C | 启用AF-C

Animate AF | 设置AF动画

Flip Camera  | 翻转摄像头

Main | Main

Exp. Compensation | 离职补偿

Aperture F-stop / DOF only | 仅光圈F-stop/DOF

Affect Motion Blur | 影响运动模糊

Affect Depth of Field | 影响景深

Update Light Threshold | 更新光阈值

Hyperfocal Distance:  | 超焦距:

Emissive Material List for Emissive Mixer panel | 发射混合器面板的发射材料清单

Light List for Lightmixer panel | Lightmixer面板的灯光列表

Add Emissive | 添加发射

No Emissive material in the Scene | 场景中没有发射材质

Emissive node Missing. Press to Scan | 发射节点缺失。按扫描

Missing Node, please Scan again | 缺少节点,请重新扫描

Create | 创建

No Light Group | 无光组

This may take a few minutes. | 这可能需要几分钟的时间。

Will create small PNGs next to the HDRIs, if missing. | 如果缺少,将在HDRI旁边创建小PNG。

Include all HDRIs for faster menus | 包括所有HDRI以实现更快的菜单

Will create PNG thumbnails to preview IES profiles. | 将创建PNG缩略图以预览IES配置文件。

Generate Missing Thumbnails | 生成缺失的缩略图

Generate IES profiles Thumbnails | 生成IES配置文件缩略图

- Base Folder - | -基本文件夹-

Light Properties | 灯光属性

-Base Folder- | -基本文件夹-

Ray Properties | 射线属性

Repeat | 重复

Radius | 半径

Lightgroup: | 灯光组:

Transmission | 变速器

Bias | 偏见

Softness | 柔软度

Trace Distance | 轨迹距离

Calculate Light surface area | 计算灯光表面积

Calculate Light brightness | 计算灯光亮度

Switch Color Mode | 切换颜色模式

Apply Light Settings | 应用灯光设置

Physical Light | 物理光

Shadow | 影子

Influence | 影响力

Spot Shape | 斑点形状

Apply Object size and calculate light surface area | 应用对象大小并计算光表面积

Calculate Light brightness with new Spot sizea | 使用新的Spot尺寸计算灯光亮度a

Beam Shape | 梁形状

Choose between Temperature in Kelvin and Color RGB | 在开尔文温度和RGB颜色之间进行选择

If you changed Render engines and settings outside of the Photographer addon, reapply the settings to make sure they are up to date | 如果在“摄影师”插件之外更改了渲染引擎和设置,请重新应用这些设置以确保它们是最新的

Properties changed outside of Photographer | 在摄影师之外更改属性

Stop Adjusment | 停止调整

Recalculate Light Intensity | 重新计算光强度

-1 EV | -1电动汽车

-0.5 EV | -0.5电动汽车

+0.5 EV | +0.5电动汽车

+1 EV | +1电动汽车

Soft Falloff | 软衰减

Use Horizontal Coordinate | 使用水平坐标

Size X | 尺寸X

Light size has changed and needs to be recalculated. | 灯光大小已更改,需要重新计算。

Portal | 门户

Volume Scatter | 体积散点

Cone Angle has changed and brightness needs to be recalculated | 锥角已更改,需要重新计算亮度

Photographer Camera | 摄影师相机

Physical Point | 物理点

Physical Sun | 物理太阳

Physical Area | 物理区域

Physical Spot | 物理点

Photographer Camera Pie | 摄影师相机派

Type | 类型

Previous | 上一页

Viewport Render | 视口渲染

Focus Object | 聚焦对象

Upscale % | 高档%

Lateral CA | 侧向CA

Scale X | 比例X

Threshold | 门槛

Quality | 质量

Stretch Ratio | 拉伸比

Angle | 角度

Number | 编号

Fade | 褪色

Falloff | Falloff

Displace | 更换

Animated | 有生气的

Camera Post FX | 相机后置FX

Viewport Compositing not supported | 不支持视口合成

Set Zoom for accurate size in Viewport | 在视口中设置缩放以获得准确的大小

Resize Canvas (Experimental) | 调整画布大小(实验)

Resolution X | 决议X

Ratio X | 比率X

Requires a fixed Sensor Fit | 需要固定的传感器安装

Remove Main Camera | 移除主摄像头

Set Scene Camera as Main Camera | 将场景摄影机设置为主摄影机

HDRI Ground | HDRI接地

Sky is set to None | 天空设置为无

world | 世界

No Background nodes in World shader | World着色器中没有背景节点

Strength:  | 实力:

Please set your HDRI library path: | 请设置HDRI库路径:

Lightgroup | 灯光组

BG Color | 背景顏色

Reflection | 反思

Roughness | 粗糙度

Lighting Distance | 照明距离

Group of properties representing an item in the list. | 表示列表中某个项目的一组属性。

View Layer List for View Panel | 视图面板的视图图层列表

View Layer List for Camera Properties panel | “查看摄影机属性”面板的图层列表

Set active View Layer | 设置活动视图层

Make View Layer renderable | 使视图层可渲染

Remove Active View Layer | 删除活动视图层

Copy current View Layer | 复制当前视图图层

Copy View Layer | 复制视图图层

Render View Layer | 渲染视图层

Remove View Layer | 删除视图层

Use File Output node or EXR Multilayer | 使用文件输出节点或EXR多层

      to save each View layers. | 保存每个视图图层。

Render Single Layer (Viewport Only) | 渲染单层(仅视口)

View Layers | 查看图层



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